Nintendo Refutes Claims of AI Imagery in My Mario Toy Campaign
Nintendo has categorically denied allegations that it employed AI-generated visuals to promote its new My Mario toy collection tailored for children.
In a separate revelation, IGN engaged with one of the models featured in the controversial photoshoot. She recounted the rigorous audition process she and her peers undertook to secure roles in the marketing initiative, yet the authenticity of the campaign’s imagery has since been called into question.
The controversy ignited last week when reports began circulating online, suggesting that Nintendo had resorted to AI fabrication to create images depicting parents and infants interacting with Super Mario toys.
A specific photograph drew scrutiny when an unusual thumb positioning of a model was identified, leading many social media users and some outlets to conjecture that the image was likely the product of artificial intelligence.
The My Mario marketing photo that prompted AI questions, due to the placement of the model’s thumb. Image credit: Nintendo.
Nevertheless, Nintendo asserted that its images featured real human models, dismissing any assertions of using generative AI in the process.
This clarification did little to quell concerns, as there is a growing apprehension regarding the increasing realism of AI-generated imagery, which can be deceptively indistinguishable from authentic photographs.
“Everything is real,” stated Brittoni O’myah Sinclair, a model involved in the photoshoot who collaborated with her actual family.
In her discourse with IGN, she emphasized that all individuals were meticulously cast, with many participating alongside their genuine families after undergoing auditions and callbacks.
Though Sinclair was not the individual whose thumb incited the AI speculation, she observed their participation and confirmed their identity as a real person. Furthermore, a Nintendo spokesperson assured IGN that no AI technology was utilized in the creation of any promotional images.
In a related remark, Nintendo aficionado BrunAmitie expressed his astonishment at the hasty conclusions drawn regarding generative AI, citing his own experience as someone with double-jointed thumbs. “People should conduct thorough research before disseminating such claims,” he admonished.
The discourse surrounding AI’s integration into the entertainment sector remains fervent, with video games, film, and television grappling with the ramifications.
Recently, Epic Games faced backlash from fans suspecting AI-generated artwork in Fortnite, though one instance was later confirmed to be hand-drawn by its original creator.
Similarly, Larian, the studio behind Baldur’s Gate 3, declared its decision to cease using AI tools for concept art development in response to widespread online dissent.
Opinions on AI’s role are starkly divided; while certain factions vehemently oppose its utilization, others regard it as an unavoidable aspect of future technological evolution.

Dan Houser, co-founder of Rockstar and former Grand Theft Auto writer, even likened AI to a form of “mad cow disease,” arguing that humanity is being led astray by a particular demographic lacking multifaceted human experience.
Contrarily, the CEO of Genvid, responsible for interactive series like Silent Hill Ascension, asserted that “consumers generally do not care” about generative AI in gaming, noting a particular fondness for it among Gen Z audiences.
Source link: Sea.ign.com.






